Gamification of The Future: An Experiment on Gamifying Education of Forecasting
- Nikoletta Zampeta Legaki, School of Electrical and Computer Engineering/Forecasting and Strategy Unit, National Technical University of Athens , Athens, Attica, Greece
- Nannan Xi, Gamification Group, University of Turku, Turku, Finland
- Juho Hamari, Gamification Group, Laboratory of Pervasive Computing, Computing and Electrical Engineering, Tampere University of Technology, Tampere, Tampere, Finland
- Vassilios Assimakopoulos, School of Electrical and Computer Engineering/ Forecasting and Strategy Unit, National Technical University of Athens, Athens, Greece
AbstractIn this study, we developed a gamied learning platform called F-LauReLxp that employed three gamification strategies (called Horses for Courses, JudgeIt and Metrics to Escape) to help educate statistical, judgmental forecasting and forecasting accuracy respectively. This study presents a quantitative analysis of experimental design concerning learning performance of 261 students of an undergraduate and a MBA course. Treatment and control groups were compared in a series of experiments. The results show that using gamified applications as a complementary teaching tool in a forecasting course had a positive impact on students’ learning performance.
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